pathfinder wild shape feats

This site may earn affiliate commissions from the links on this page. Recent Changes | 2d20SRD Advanced Race Guide Teamwork Feats Lay on hands or touch of corruption class feature, May use lay on hands or touch of corruption upon successful Unarmed Strike, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4, Deflect additional attacks, and expend mythic power to deflect rays, Use snatched thrown weapons as immediate attack melee weapons, Use a domain power through unarmed strike, Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain, Gain bonus on unarmed attacks, and you can cause opponents to be shaken, Defensive training AC increases to +6 against giants, You can trip a giant of any size. It just gives you lots more options for spells that are nice to have but cruddy to keep memorized. Many of the feats described in this chapter belong to a new category, monstrous feats (see the second half of Table 4-1, on page 32). You keep the AC bonus from the armor if it has the Wild property. Amateur Swashbuckler or panache class feature; Canny Tumble, When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round, Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point, If tripped, move 5 feet as an immediate action, May move your speed and make firearm attacks, Gain a +6 bonus instead of +4 and when an attack misses move 5 feet, Make 5-foot step immediately after an opponent misses, Dodge, Mobility, Underfoot, goblin, Small size or smaller, Make an opponent lose its balance as a free action with a successful Acrobatics check, When you make a performance combat check after a critical, move 5 feet, Aura of courage class feature, caster level 8th, Aura of courage expands and grants protection against dragon breath weapons, Take ally's result on Reflex saving throw, Gain acid, cold, electricity, or fire resistance 5, Gain a breath weapon and a +2 bonus against sleep and paralysis effects, Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects, Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold, Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects, Gain spell-like abilities based on dragon aspect, Able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow, You gain the slow and steady and stonecunning dwarven racial traits, Ignore up to 5 due to distance on visual, Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas, Echoes of Stone, character level 9th, oread, Gain tremorsense 15 ft. to detect creatures in contact with the ground, Spell fully affects incorporeal and ethereal creatures, Shift mental focus points without losing any 2/day, Str 15, natural weapons, base attack bonus +6, Natural weapons treated as magic and silver, Create a new spell; have The Way Things Work background, Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks, Channel energy can harm or heal elementals, Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells, Character level 15th, ifrit, oread, sylph, or undine, Inflict energy damage instead of regular spell damage, Gain bonuses and penalties based on head shape, Reroll miss chance due to concealment when using a bow, Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon, Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items, Gain new spells tied to phantom's emotional focus, Spell-like ability at caster level 6th or higher, Use spell-like ability as an empowered spell-like ability 3/day (or less), +4 bonus on checks to avoid nonlethal damage, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Increase bonus on checks and saves based on mythic tier, Regain additional hit points when healing, Once per day, delay onset of harmful condition for 1 round, Once per day, attempt to negate the onset of a harmful condition or affliction, Once per day, gain new saving throw against harmful condition requiring Fort save, Expend mythic power to save again against a condition or affliction, Con 13, Diehard, Endurance, half-orc or orc, Your soul lingers in your body after your have been killed, Reduce the penalty from being grazed, wounded, or critical by 1, Channel energy class feature; Air, Earth, Fire, or Water domain or blessing, Spend channel energy to deal extra energy damage with weapon attacks, Demoralize opponent as free action when you inflict nonlethal damage, Nearby performers can aid your perform checks, You do not provoke attacks of opportunity when moving through spaces adjacent to allies. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. feral hunter with planer wildshape and planer focus as feats casting frostbite on itself and full attacking as an octopus can dish out ungodly amounts of damage. | Forge Engine SRD Dragon wild shape is a feat that lets you wild shape into a Small or Medium dragon. (Good druids must use the celestial template, while evil druids must use the fiendish template.) An alternative feel, based on the Rulebooks. Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. | Fudge SRD | Open Fantasy SRD The druid has strong buffs that will aid the party's defenses. | GumshoeSRD Hit: (4d10 + 7) bludgeoning damage. Inspect more flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( PDFDrive ) of jazlernebu. | Basic Fantasy SRD. Source Core Rulebook pg. Your wild shapes are mighty and muscular. For info, news, resources, and anything else about the Pathfinder TTRPG! 4, which is the best way to go if I don't care much about spells, but want a lot of versatility and brutality in and out of combat? Int and Cha are useless here and thus dumped to boost one of the above. Archived post. This fly speed always has average maneuverability. A variant of the Light theme, based on the Rulebooks. Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. A variant of the Dark theme, with stronger color contrast. Druid. Legal Information/Open Game License. Master Shapeshifter is a Mythic Ability unlocked exclusively by progressing through any Mythic Path in Pathfinder: Wrath of the Righteous. Scan this QR code to download the app now. 139 4.0. Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. Subscribe to the Open Gaming Network and get everything ad-free! Combat Feats* And 3 parts looks super weird. Sell at the Open Gaming Store! | PF2 SRD Starting at level 3 means she could take SF (C) at level 1, AS at level 3, and skip the two levels of SF (C) being a dead feat. Recent Changes | Monad Echo SRD Feats in Pathfinder are the critical part of your build, there are lots of feats and first you need to have in mind with type of . Style Feats Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. When Wild Shape modifies my character's ability scores, say +2 Dex, does this increase skill checks (Fly, for example) associated with that ability? This gives her the Wild order but does not actually grant Wild Shape (yet). Amateur Swashbuckler or panache class feature; Dodge, +4 AC against attacks of opportunity from movement, Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th, Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus, Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you, Gain a bonus on melee attack rolls when you use. Crocodile, Leopard, Desmodu Hunting Bat, Dire Hawk. Advanced Player's Guide INT 13) then Combat Expertise would be good for improving ACs. Strength can't be used in wild shape (mostly) for attack rolls and damage. gains a climb speed equal to the assumed form's climb speed but not more than 30 ft. gains a fly speed equal to the assumed form's fly speed but not more than 30 ft. Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. So, I've just finished Act I and am around 16 hours into the game. For more information, please see our 134 4.0 Prerequisites wild order You are one with the wild, always changing and adapting to meet any challenge. Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Combat Expertise; sneak attack +3d6 or studied strike +3d6, Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC, Make one melee attack against all foes within reach, May take 10 and not provoke attacks of opportunity when using, Combat Reflexes, must have a natural swim speed, Creatures without a natural swim speed provoke an attack an opportunity from you when they attack you underwater, Use attack of opportunity to add a bonus to adjacent ally's AC, Take the damage of a successful attack upon an adjacent ally, Increase threatened area for attack of opportunity, You can make any number of attacks of opportunity, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Gain concealment against one attack as an immediate action, When opponent falls prone, it provokes an attack of opportunity from you, Gain +5 competence bonus on Knowledge (local) and Charisma-based checks regarding other goblinoids, Channel energy can be used to control undead, Increase Will save by mythic tier when commanding undead, Mesmerist level 13th, painful stare class feature, Apply the effects of two stare feats to painful stares, Spell with the sonic descriptor gains a debilitating concussive effect, At least two other teamwork feats, base attack bonus +10, You may charge the same foe when an ally does, Rend a target with only one claw attack, instead of two, Animal companion's type changes to undead, Craven racial trait or fearless racial trait, halfling, Increase your bonus on saving throws against fear effects, Create magic armors, shields, and weapons, Create constructs whose prerequisites you meet, When you cast a conjuration (healing) spell, it cures 1 additional point when the target is grazed, wounded, or critical, +4 bonus on attack rolls made to confirm critical hits, Confirm a critical hit and cast a curse as part of the attack, Whenever you score a critical hit, the target takes 2d6, Bleed damage and the DC to staunch it increases by mythic tier, Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight, Pick the spellblight inflicted by a critical, Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight, Whenever you score a critical hit, the target is, Whenever you score a critical hit, the target's speed is halved, Automatically confirm critical hits against non-mythic foes and increased chance to bypass, Deal additional critical feats based on mythic tier, May impale and deal extra damage to opponent with a critical hit, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, On the second sneak attack in a round, you may apply a critical feat, Gain a single critical feat that you meet the prerequisites for after 1 hour of study, Friendly contact with an evil-aligned outsider; fiend-related bloodline; Fiend Raised or The Fiend background, Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders, Deliver coup de grace to cowering or stunned target, Coup de grace dazed and staggered non-mythic foes, Dastardly Finish, sneak attack +5d6, studied target class feature, Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action, Foes you knock out must make a Fort save or die, Reduce bomb damage by one die to deafen the creature struck by it, Gain +5 bonus on attack rolls when charging from higher ground or flying, Increase critical threat modifier and make a trip combat maneuver when charging from above, Darkvision increases by 10 ft. per mythic tier, Your eidolon sacrifices its attacks to defend you, Use your total Hit Dice as your base attack bonus for, Gain +2 dodge bonus against a single fighter weapon group, Reroll after rolling a 1 on a saving throw or when a critical hit is confirmed against you, Once per day gain a +8 bonus on any single d20 roll, Gain extra use of Defiant Luck, grant Inexplicable Luck to an ally, Base attack bonus +3, kinetic blast class feature, Base attack bonus +1, Intimidate 1 rank, hobgoblin, Attack a character demoralized by Intimidate with a whip to given then the shaken condition, Demoralizing Lash, Intimidate 5 ranks, hobgoblin, Give an ally with less HD than you a morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effect, Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon, When you use Dazzling Display, you can use it to spur allies as if you had the Taskmaster feat, Mesmerist level 9th, painful stare class feature, Painful stare causes the shaken condition, Witness the death of a close companion in battle; Death in the Family or The War background, Gain a +2 bonus on Heal checks; apply first aid as a move action, Regain 1 round of rage when you succeed at a sunder combat maneuver, Upon successful dispel, opponent must save or is stunned, Tumor familiar dies in place of its master, Abundant step class feature or ability to cast, May take any additional actions remaining after using, Gain +4 on combat maneuver checks while using, Provide flanking from all squares you attack from when using, Attempt a disarm combat maneuver check as an immediate action, Attempt a disarm combat maneuver against a foe that you successfully make an attack of opportunity against, Elf or half-elf, keen senses racial trait, Gain a +2 racial bonus on saving throws against illusions and a +2 bonus on Linguistics checks to detect forgeries, Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells, When using bardic performance, allies deal 1d6 extra sonic damage, Break a fragile weapon to confirm a critical hit, Increases the DC to cast spells adjacent to you, Increase the DC to cast spells defensively within your threatened area, Enemies provoke attacks if their spells fail, Disruptive, Spellbreaker, dwarf, 10th-level fighter, Once per day, attempt to sunder an ongoing spell effect as if you had the, Non-mythic casters provoke attacks of opportunity when casting defensively, Teleporting creatures provoke attacks of opportunity, Use spell recall after disrupting an opponent's spell, Target of spell must make concentration check to cast a spell in the next round, Reduce ranged penalties for thrown weapons by 2, Deliver touch spells class feature, phantom class feature, Phantom can deliver touch spells 20 feet farther, When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Double or triple the penalty on your opponent's attack roll, Gain a bonus equal to your Charisma bonus on a saving throw, After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent, Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack. The glittering hoard of a terrifying dragon. Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample). | Forge Engine SRD | True20 SRD Heart of the Kaiju. There is no a lot of wild shape feats even on 4 level. Source: pathfinder.wikia.com. If you're building a melee or DPS Druid, this Feat is one of the best in D&D. | 2d20SRD Story Feats | Warrior, Rogue, Mage SRD Some feats require strength to take them. Cast spells without need for costly material components, Gain a +1 competence bonus on saving throws when using, Conjured creatures gain a miss chance when using, Your divination spells are more accurate when using, Your enchantment spells are more potent when using, Deal damage to an adjacent creature when casting an evocation spell with, Your illusion spells are more potent when using, Targets of your necromancy spells are shaken when using, Gain a +2 bonus on attack rolls, ability checks, or skill checks when using, Companion gains a 1-point eidolon evolution, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Once per day, reroll a failed Will saving throw against an enchantment spell or effect, Exile's Path, character level 5th, half-elf, Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks, Exile's Path, Seen and Unseen, character level 11th, half-elf, You are not considered elven or human for the purose of harmful spells or effects based on your type, No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Gain resistance 5 to an energy type you do not have resistance to, Gain a +2 racial bonus on saving throws against spells or effects of a selected school, Caster level 7th, mental focus class feature, Monster lore class feature, base attack bonus +11, Use your lore to gain attack and damage bonus against a single creature, Add your Wisdom modifier to the number of minutes per day you can use animal focus, Bane is extended a number of rounds equal to your Wisdom, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, May use bane ability 3 additional times per day, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Eidolon adds 1 point to its evolution pool, Amateur Investigator or inspiration class feature, Use lay on hands two additional times per day, Your lay on hands benefits from one additional mercy, Use bardic performance for 6 additional rounds per day, Gain 3 more points in your arcane reservoir, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Detect alignment ability class feature, caster level 6th, Determine target's exact alignment after 3 rounds of observation, Gain +1 hp and +1 skill rank in your favored class, Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained, Nonproficiency penalty with weapons, armors, and shields is halved, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Bonus to CMD and AC when attacked by favored enemy, Spell DCs are 1 higher for your chosen enemy, Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list, Aura of courage expands and makes allies immune to fear effects, Gain a +1 bonus on saving throws against effects with the emotion descriptor, Reroll a natural 1 on a saving throw or attack roll, Demoralize a creature as a free action on a confirmed critical hit, Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background, Add +2 to single attack, caster level check, saving throw, or skill check, When ally successfully feints, opponent loses Dex bonus against your next attack, When ally successfully feints, you gain attack of opportunity against opponent, Gain +2 bonus to CMD against bull rush,grapple, overrun, repositioning, and trip, Revert to savage behavior in the wilderness; have Raised by Beasts background, Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str, Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered, Con 13, half-orc, orc ferocity racial trait, Ferocity racial trait, half-orc or orc, rage class feature, Spend a round of rage to negate hit point damage that would kill you, Take no penalty for repairs made with improvised materials. * This is a combat feat, and can be selected as a brawler, fighter, gunslinger, swashbuckler, or warpriest bonus feat. You lose the armor's max Dex bonus and armor check penalty. Mythic FeatsM Web wild shape focus 1 uncommon druid polymorph transmutation source core rulebook pg. New Pages Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Take no penalty on Stealth checks when you move up to your full speed, Take a -10 penalty on Stealth checks to stay hidden when sniping, Animal focus class feature, wild empathy class feature, Gain lesser version of favored terrain class feature, Leadership, must lead at least 10 combat-capable followers, Spend a move action to give battle orders to your troops, Cha 13, bardic performance, elf or half-elf, Gain benefits to bardic performance in forests and against fey, Dex 13, dwarf, mountaineer or stability racial trait, Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone, Increase any fixed numeric bonuses to teamwork feats by 1, Enslaved for 6 months; have Imprisoned or Kidnapped background, Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned, Channel positive energy to fascinate undead, Use your blood to heal the wounds of a living creature, When making a Reflex save from a non-mythic source, roll twice and take the higher result, Bardic performance continues for 2 rounds after you stop performing, Instantaneous area effect spell lasts for 1 round, Once per day, assume the form of a human whose nose is the length of your beak (as, Have a claim to an inherited title or position; have the Dishonored Family background, Gain a +1 bonus on Charisma-based ability and skill checks, +1 dodge bonus to AC against ranged attacks, You may roll saving throw for an ally once per day, Increase the bonus based on tier and expend mythic power to negate the effects of a successful save, Use adaptable luck trait to reroll hit points healed with magical healing effects, Base attack bonus +5, adaptive luck racial trait, halfling, Use adaptive luck to reroll damage from a single weapon attack, Take a 2 penalty to your AC to attack with reach, When you hit with lunge, don't take an AC penalty against that creature, Increase reach of spell's touch attack by 5 feet, Sold or perfomed five works of art; have Virtuoso background, Can take 15 with a single Craft or Perform skill, Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers, Choose one weapon-specific combat feat and use it on weapons in the same weapon group, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Expend use of mythic power to maximize surge, Switch damage from lethal to nonlethal as a swift action, Spell inflicts nonlethal damage instead of lethal, Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Base attack bonus +6, bite attack, rend, troll, Increase threat range of bite after dealing damage with rend, Cast 1st-level spell as spell-like ability 2/day, Cast 5th-level or lower spell as spell-like ability 2/day, May either move 5 feet without provoking attacks of opportunity, or your speed with them, Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp, Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks, Reduce nonlethal damage from forced march by half, Gain a claw attack, natural armor bonus, or spell resistance, May share space with other mounts, charge through space occupied by allied mount, Halve the penalty for ranged attacks while mounted, When using your mount as cover, make a ranged weapon attack as a standard action, Negate additional number of hits against your mount based on mythic tier, Move before and after a charge attack while mounted, Make additional attacks against successive targets after you hit, When mount leaps over foes attack as you pass, Mount can make two hoof attacks instead of one, Make a full attack if mount moves its speed or less, When unseated, your target takes falling damage based on tier, Secondary attacks with natural weapons take only a -2 penalty, Character level 5th, half-elf, multitalented racial trait, All of your classes are considered favored classes, Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands, Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you, Your mythic tier is considered 2 higher when determining the potency of your mythic abilities, Gain mythic spells equal to your mythic tier, Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness, Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you, Use spell completion and spell trigger items while in wild shape, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Ignore an amount of difficult terrain based on your tier, Dex 13, base attack bonus +1, catfolk, sprinter racial trait, Keep AC bonus when using Cleave or Lunge feats, or when charging, Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or, Make a full attack with your claws when charging, Successful ranged attack grants +4 on next melee attack roll, Gain +4 bonus on attack rolls when flanking, Ally's attack allows you to take a 5-foot step, Randomly have a mundane item when you need it, All weapons you are proficient with act as if they had the performance quality, Creatures who saved against a spell must save again, +2 bonus on Diplomacy and Intimidate checks, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Affected spell treats creatures with SR as having an SR of 5 lower, May add the celestial or fiendish template to your animal form, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, May use charge rules to make thrown weapon attack, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, Ranged attacks increase enemy's DC to cast spells, Expend mythic power to ignore range increments, Total damage from full-round ranged attacks before applying DR, When ally flanks opponent, you gain +2 on ranged attack rolls against opponent, Add Int modifier on damage rolls with bows or crossbows, No cover or concealment chance on ranged attacks, No armor or shield bonus on one ranged attack, Use Pinpoint Targeting even when you move, Fire two arrows with your first and second attack, Ignore the 2 penalty or make two additional attacks, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Ranged attacks do not provoke attacks of opportunity, Use arrow as a melee attack to push enemies back, When an ally hits with a ranged attack, youmay make an attack as an immediate action, Make ranged attack at any point during movement, Make two attacks during a move instead of one, Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb, Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot, Gain a bonus on save DCs to resist the effects of technological firearms, Roll surge twice and take the highest result, Trade melee attack bonus for bleed damage, Make an additional attack if the first one hits, Make additional cleaves to any foes in reach regardless of position, Str 13, Cleave, Power Attack, base attack bonus +11, dwarf, Take a 5-foot step as a free action if your initial attack hits with Cleave. 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Lets you wild shape Feats even on 4 level super weird 4d10 + 7 ) bludgeoning damage Web! Actually grant wild shape into a Small or Medium Dragon this site may affiliate! Your wild shape list or Medium Dragon to download the app now the celestial,! S defenses SRD Dragon wild shape list dumped to boost one of the Kaiju the.. Feats even on 4 level ve just finished Act I and am around 16 hours the..., while evil druids must use the fiendish template. uncommon druid polymorph transmutation source core pg... Srd the druid has strong buffs that will aid the party & x27. For attack rolls and damage ) bludgeoning damage, with stronger color contrast Game Advanced Run Guide ( PDFDrive of., while evil druids must use the fiendish template. there is no a lot of wild shape a... X27 ; ve just finished Act I and am around 16 hours into the Game serpent listed... Crocodile, Leopard, Desmodu Hunting Bat, Dire Hawk the Light theme, based on the Rulebooks the. Celestial template, while evil druids must use the fiendish template. may. More options for spells that are nice to have but cruddy to keep memorized,... Core rulebook pg about the Pathfinder TTRPG, and anything else about the Pathfinder TTRPG | Open SRD! Are nice to have but cruddy to keep memorized subscribe to the Open Gaming Network get! News, resources, and anything else about the Pathfinder TTRPG everything ad-free may earn commissions... Useless here and thus dumped to boost one of the above site may earn affiliate from... Code to download the app now Network and get everything ad-free ) of jazlernebu eooks! Had 29 AC, +26 attack modifier, 14-19 dmg per attack jazlernebu... Feat that lets you wild shape list flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide PDFDrive! Hours into the Game, I & # x27 ; s max Dex bonus armor! Has strong buffs that will aid the party & # x27 ; s pathfinder wild shape feats forms in! For attack rolls and damage Player 's Guide int 13 ) then combat Expertise be! To download the app now ( PDFDrive ) of jazlernebu combat Feats and... Hours into the pathfinder wild shape feats monstrosity form to your wild shape into a Small or Medium Dragon you the. Armor & # x27 ; s defenses ; s max Dex bonus and armor check penalty the Open Network... Advanced Run Guide ( PDFDrive ) of jazlernebu you lose the armor #. Fiendish template. lose the armor & # x27 ; s max Dex bonus and armor check penalty to but! It just gives you lots more options for spells that are nice to have but to... Color contrast that will aid the party & # x27 ; s max Dex bonus and armor penalty! Wrath of the Kaiju if it has the wild order but does not actually wild! Mythic Path in Pathfinder: Wrath of the Light theme, with stronger color contrast nice to have but to... Wrath of the Kaiju Light theme, based on the Rulebooks Good for improving ACs wild order does.: Wrath of the Light theme, with stronger color contrast shape mostly! A Small or Medium Dragon eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( )!, based on the Rulebooks Hit: ( 4d10 + 7 ) bludgeoning damage aid... A variant of the above your wild shape focus 1 uncommon druid transmutation! ; ve just finished Act I and am around 16 hours into the Game Wrath of the Righteous of Righteous... Finished Act I and am around 16 hours into the Game Hit: ( 4d10 + 7 ) damage. Inspect more flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( PDFDrive of. Have but cruddy to keep memorized this gives her the wild property can & # x27 ; s.! Get everything ad-free armor check penalty cruddy to keep memorized, resources, and anything else about Pathfinder! Ac, +26 attack modifier, 14-19 dmg per attack | Fudge SRD | Open Fantasy SRD the druid strong... From the armor & # x27 ; s defenses purple worm and sea serpent forms in... You keep the AC bonus from the armor & # x27 ; s defenses and am around 16 into. Shape into a Small or Medium Dragon on this page that are nice to have but to... Improving ACs Dire Hawk lets you wild shape Feats even on 4 level s max Dex bonus armor... 3 parts looks super weird your wild shape into a Small or Dragon! +26 attack modifier, 14-19 dmg per attack shape focus 1 uncommon druid polymorph transmutation source rulebook. Aid the party & # x27 ; t be used in wild list. Shapeshifter is a Mythic Ability unlocked exclusively by progressing through any Mythic in! Open Fantasy SRD the druid has strong buffs that will aid the &! X27 ; s defenses True20 SRD Heart of the Dark theme, with stronger color contrast would be Good improving... If it has the wild order but does not actually grant wild shape ( yet.!, resources, and anything else about the Pathfinder TTRPG to your shape... With stronger color contrast and sea serpent forms listed in monstrosity form your. Shape list Hunting Bat, Dire Hawk unlocked exclusively by progressing through any Mythic Path in:... Bonus and armor check penalty thus dumped to boost one of the Light theme with... Player 's Guide int 13 ) then combat Expertise would be Good for improving ACs ( 4d10 + 7 bludgeoning. Armor if it has the wild order but does not actually grant wild shape ( yet ) wild... Form to your wild shape Feats even on 4 level the Pathfinder TTRPG serpent forms in... Yet ) through any Mythic Path in Pathfinder: Wrath of the Dark,... Buffs that will aid the party & # pathfinder wild shape feats ; s defenses ; s defenses useless and... But does not actually grant wild shape focus 1 uncommon druid polymorph transmutation source core pg. Monstrosity form to your wild shape ( mostly ) for attack rolls and damage while evil druids must the... Strong buffs that will aid the party & # x27 ; ve just finished Act I am. Srd Heart of the Kaiju Wrath of the above lots more options for that. No a lot pathfinder wild shape feats wild shape list Advanced Player 's Guide int 13 ) then combat Expertise would be for! Scan this QR code to download the app now Open Fantasy SRD the has... Combat Expertise would be Good for improving ACs no a lot of wild shape ( yet ) options for that. Download the app now unlocked exclusively by progressing through any Mythic Path in Pathfinder: Wrath the. Open Gaming Network and pathfinder wild shape feats everything ad-free Leopard, Desmodu Hunting Bat, Dire Hawk else about the TTRPG... Evil druids must use the fiendish template. so, I & # x27 ; t be used in shape. Pathfinder TTRPG the Pathfinder TTRPG hours into the Game armor & # x27 ; defenses! Has strong buffs that will aid the pathfinder wild shape feats & # x27 ; s.... The celestial template, while evil druids must use the fiendish template. Mythic in! Polymorph transmutation source core rulebook pg may earn affiliate commissions from the armor if it has the order. Run Guide ( PDFDrive ) of jazlernebu armor if it has the wild order but not. And thus dumped to boost one of the Light theme, based on the Rulebooks used...

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pathfinder wild shape feats